Senior Gameplay Engineer
Heavily involved in the Combat, Character, and Camera design.
Developed a flexible (designer-friendly) combat system
Responsible for all the playable character's game mechanics!
Senior Game Developer
Worked on client architecture (Using tech such as Univeral Rendering Pipeline, Advance Input System, and Cinemachine)
Level design tools pipeline
Performance optimization
Game Designer (systems and scripting)
Level Designer (2D retro platformer)
Game Programmer
Game Programmer / Game Deisgner